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| Ships |
SHIPS In the ANNO world you have to explore sea passages, discover new trading partners and use new raw material sources and ships are of course necessary for this: ships transport the goods and troop units from one island to the other and can be used in trading routes. Building and repairing ships You need a wharf in order to build a ship. You can build large or small versions of these. You will also require wood, cloth, money and (for some types of ships) cannons. The number ofships which you can set sail with depends on the total number of your inhabitants. Once you have all materials necessary, click on the respective wharf. In the wharf menu then select the desired ship’s type. Click again on the respective ship’s symbol in order to interrupt the construction. You can have a ship repaired in your wharf or in the wharf of an allied partner. Just click on the ship to be repaired and send it to the wharf with a right-click. The repairs begin automatically as soon as the damaged ship has reached the wharf. Please note that only one ship can be repaired in a wharf at a time. If several ships are damaged you have to wait until a ship has been repaired before you can start the repairs on the next ship. Ship’s actions The same movement commands are valid for ships as can also be issued for land units. In addition to these, there are specific ships commands. You can issue most of these commands in the preview menu; the others only appear in the ship’s menu. Moving Once you have selected a ship, you can move it in two different ways:The movement command is activated via a left-click in the ship’s menu and the mouse pointer is displayed as a ship’s wheel. A further click on the game world or minimapsignifies marching orders. Careful: You will leave the ship’s menu with a further leftclick. A right-click on a location in the game world or minimap issues a direct movement command. Loading or unloading of goods or troops If one of your ships drops anchor next to your warehouse or one of your trading partners, you can load or unload goods between the warehouse and the ship via the goods transfer tab. The goods transfer menu displays the storage area of the warehouse at the top and cargo hold of the ship at the bottom. First set the quantity of goods to be loaded to one ton, ten tons or the entire quantity available respectivelyvia a click, by clicking on the corresponding symbol. Now transfer the set quantity of these goods to a free cargo hold of the ship via a further left-click on a goods symbol in the store. Likewise goods can be transported from the ship tothe warehouse by selecting the respective cargo hold and quantity to be unloaded. Tip: You can also automate the loading and unloading of the ship for goods which you regularly transport with a trading route.You can also take on troops on your own ships in order to transport them to other islands. The boarding of troops is possible anywhere where there are flat coastal sections. In order to board aunit of troops, you must select it with a left-click. Now a button appears in the preview window of the troop unit for boarding it onto a ship. Click on this button and select the ship on which you would like to load your troops. For disembarking, the ship is first selected. All troops on board are disembarked to the marked location on the beach with a click on the button Disembark troops. If one of your ships has to retreat in the face of attackers, you can increase its speed by throwing the goods loaded overboard. The mouse pointer changes when it is positioned over a full cargo hold and thus indicates that you can throw these goods overboard. The entire contents of this cargo hold are lost with a right-click. Thereafter a flotsam box containing the goods appears on the water near the ship. If you are quick enough and your opponents don’t get there first, you can collect the goods again later. This also works with troops: If you right-click on troops in theship’s menu whilst you at sea, they get thrown overboard! They save themselves on barrels float around as castaways on the water. Do not however wait too long before you rescue your people,otherwise they will drown in the water or become shark bait. Grouping In order to group several ships together, select the desired ships with a left-click. Keep the Ctrl key depressed whilst you press the keys 1, 2 etc. in order to assign the groups to a number key. You can subsequently select the respective group by pressing the corresponding number. 38If you press the respective number twice quickly, the group is selected and shown in the centre of the screen section.When a ship is left-clicked whilst the Shift is depressed, this means that it will be subsequently added to or removed from the selection. The altered selection must subsequently be reassigned the group number. In order to be able to better differentiate the various groups, all grouped units have a small number on their banner. Attacking You can attack enemy ships as soon as you have sighted them. If you have selected one or several or your own ships, the mouse pointer changes as it moves over enemy troops, ships and buildings and thus displays that they can be attacked. The attack command can be issued in two different ways: The attack command is activated via a left-click in the ship’s menu and executed via a second left-click on enemy troops, ships or buildings. The attack is executed directly with a right-click on the opposing unit. Tip: You can force an attack on a fellow player with whom you are not at war by keeping the Shift keydepressed and then left-clicking on one of his units or a building. This results in a declaration of war and the immediate commencement of battle. Battle positions Units can basically take up one of two battle positions: Offensive: Ships attack enemies within their sight automatically and approach the opponent as soon as he gets nearer. If the opponent retreats, they follow him for awhile but then return to their original position. Hold position: Ships only attack if the opponent moves to within range. Theywill not move towards or follow the opponent of their own accord. Patrolling You can send your ships on patrol between two or more points. In order to do this, first select the ships that should go on patrol. The Patrol command is activated and the mouse pointer changes with a click in the ship’s menu. Now you locate as many patrol points in the game world as you like with left-clicks. A right-click completes the route. Your units now patrol back and forth independently between the points specified. Escorting You can use this command to give your own ships an escort. The escort follows the unit whichit should protect and attacks approaching opponents automatically. First select the unit which should act as the escort. The escort command can now be issued in two ways: Activate the Escort command with a left-click in the ship’s menu. The mouse pointer changes its appearance and you can assign the escort with a click on the unit to be protected. The escort can be directly assigned with a right-click on the unit to be protected when the ship is already selected.A ship can be escorted by as many other units as you desire. The escort is not finished until a corresponding command is given. Ship types A variety of ship types which can differ greatly in hold capacity, susceptibility to damage andspeed are available for your adventure in the ANNO world. The ship’s speed is also additionally influenced by the current cargo load. Discovery ships Your first ship is usually a discovery ship, which you are given by the queen to discover newworlds. Exception: if you begin at the Easy level, you start on an island without a ship, and the queen will give you a discovery ship after your first progression to the next level. As soon as you have built a small wharf on the beach of your island, you can build the allrounder amongst ship types there as long as you have access to all building materials includingcannons. The discovery ship combines all the advantages of trading and battleships: it can both defend itself with its cannons against attackers as well as be active in trading with variousgoods as a result of its cargo hold volume. It is thus particularly suitable for exploratory and discovery journeys. Discovery ship Despite its low level of hit points, a discovery ship can defeat a large trading ship. Preconditions: Small wharf Cargo holds: 3Loading volume in t: 120 Cannons: 8Note: Each ship type has a specific top speed. It is influenced by the ship’s cargo load and damage. Trading ships These ships are particularly suited for trading, as their name implies. They are however inferiorto pirates and other enemy ships due to their lack of cannons. You can build the small trading ship in the small wharf from the civilisation level settler onwards. In order to be able to build the large trading ship, you must first have researched its technology at university and then have contracted out its construction at a large wharf. This is why the large trading ship is notavailable until the civilisation level merchant. But the large cargo hold capacity makes up for the long wait. Nothing now stands in the way of flourishing trade even with complex tradingroutes. Small trading ship The small trading ship has 3 cargo holds. It is particularly suitable as a transport shipbetween the main island and the raw material island. Preconditions: Small wharfCargo holds: 3 Loading volume in t: 120 Cannons: none Large trading ship The large trading ship has four cargo holds. It is the first choice for more complextrade routes with many stops. Preconditions: Large wharf/researchCargo holds: 4 Loading volume in t: 160Cannons: none TIP: The capacity of the individual cargo holds on your ship can be increased from 40 to 60 tons as a result of university research into large holds. Battleships Battleships are above all indispensable for those players who are planning large-scale conquests or who want to protect themselves against buccaneers on the seas of ANNO 1701. They alsoperform well when protecting their own trading fleet. Of course these ships are better equipped for battle than other ship types and damage caused by enemy attacks scarcely affects theirspeed. Just like the small trading ship, the small battleship with its cannons can also be manufactured from the civilisation level settler onwards in the small wharf but this does make the availability of cannons a precondition. The large battleship – the king amongst the ships – has a larger cargohold volume than the small battleship and can therefore accommodate and transport more troop units. It has the most hit points by far and is very powerful thanks to its many cannons.You can build it in the large wharf after carrying out technical research at the university. Small battleship The small battleship has only one hold but has twelve cannons. It is particularly suitablefor escorting trading ships. Preconditions: Small wharfCargo holds: 1 Loading volume in t: 40Cannons: 12Large battleship The large battleship has two cargo holds and 24 cannons. It has a long attack rangeand has the most hit points. Preconditions: Large wharf/researchCargo holds: 2 Loading volume in t: 80Cannons: 24 |
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